Mission Title: Exodus (Halo: Reach)
P.O.V. Character: Noble Six
Stage Number: 6/52
We've fallen through the atmosphere and safely back to Reach, thanks to our Re-entry Pack, but all of our weapons are lost; the only heat we're packing now is a pistol and our quick wits. Still carrying Jorge's dogtags, we climb a short hill and find ourselves on the outskirts of the city of New Alexandria.
|The Long Night of Solace, destroyed at great cost|
|Fear the blue glow, for it hates you and it hates itself|
|The Gravity Hammer: it's super effective!|
|Jump! Jump! Slide!|
After the grim sight of that transport splashing beneath the waves with all onboard, our Falcon lands. We have a new mission: priming two missile batteries and then using their control board to attack the Corvette over the Starport. The distraction should give the remaining transports time enough to get away. It works, and we're contacted by Kat. She picked up our transponder signal about an hour ago, but couldn't risk open communication. But now she does, and we tell her the sad news about Jorge. She sends a Falcon to bring us to the rest of Noble Team.
This mission is all about defending civilians and getting them onto their evacuation transports. The shadow of the Covenant Corvettes bombarding New Alexandria loom over everything, and it's interesting to think that each of them is similar to the one we boarded in the last mission; and look what it took to get rid of that one!
We're out of contact with Noble Team for the duration of this mission, interacting instead with civilians, ODSTs, and military personnel. These are mostly faceless and nameless entities, though the Bullfrogs leave an impression. That's mainly because aside from the short sequence at Spire One in a previous mission, they give us our first lengthy taste of the Jetpack, bounding across gaps as we make our way toward Traxus Tower. It's a fun sequence. Also fun is the on-rails Falcon turret sequence towards the end; consider it a warm-up for things to come, especially if you're playing co-op.
This is a serviceable level, with the Grunt suicide squads, Jetpack sequence, and destruction of the civilian evac transport being memorable moments, but overall it's not a standout. The color palette is grey, the weather is overcast, and it's suitably glum, but this is pretty standard as far as missions go.
Three Spartan helmets out of five.