I've been playing Duke Nukem Forever for the last few days. That's pretty crazy. If you haven't followed its torturous course between multiple delays, engine changes, overhauls, and finally cancellation, followed by its subsequent resurrection, you might not appreciate just how crazy that is. Well, consider this exerpt from an interview with George Broussard and Scott Miller that appeared in the official Duke Nukem 3D strategy guide, published in 1997.
Scott Miller: We are also making Duke Nukem Forever, which will be out next Christmas for sure. DN Forever is not a sequel though, rather it's simply another episode in the life of Duke, just like each episode of Star Trek is not a sequel to the previous episode. DN Forever will be a side-scrolling platform game similar to the original two Duke games, but with far better technology and graphics. We're using the same Duke model from Duke Nukem 3D and adding dozens of new frames. Duke will climb chains, poles, ladders, walk hand-over-hand along wires and pipes, do midair flips, and ride several vehicles, including a jet ski and a Harley. The graphics will be very realistic and dark in style, and not cartoonish like the first two Duke platform games. Duke will have several familiar weapons, like the shotgun, RPG, and Ripper, plus several new weapons. And, of course, he'll still have his legendary attitude and Duke Talk(tm).
Duke Nukem Forever has been in development for so long that it was once a side-scrolling platformer! Unbelievable. I'll have more to say about DNF in a later post. There's stuff to talk about, for sure. For now, let's just say that I'd like to have played the platformer.
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